


Some compound shapes appear as compound paths, but their component paths can be edited on a path-by-path basis and do not need to share attributes. Added: Option to export by RTB Object Group when exporting to non-AC game. Compound shapes consist of two or more paths, compound paths, groups, blends, text outlines, text frames, or other shapes that interact with and intercept one another to create new, editable shapes. Add to Named group if it matches on selected objects name. Add to currently selected group or default. Improved: When adding Objects, there are three group options: 1. Fixed: Wall shadow casting property not being exported. Improved: Better Spherical splaying function in XPacker for tree normals. Improved: Grouping of like-material objects that share the same single material to produce more efficient clusters of objects. As a general rule, there are two ways to add shapes (lines or polygons) to figures: Trace types in the scatter family (e.g. 027 - if you have previously downloaded the texture of the landscape SAS planet, we can now be used as a template for editing curves, or as a basis for far scenery. The conductor lines, the larger the shorter the arc of the curve is sharper. Improved: Grouping of objects using customerised K-means clustering instead of grid based. 026 - to fine-tune the shape of the route we only need routine transformation tools. Added: Override naming for AC Export for Objects, String Objects and Walls. On the surface of it there's not much new to "see" in this version, however I would estimate about 70% of the export routines were modified over the past couple of weeks in order to support customised names for individual objects so there's a huge risk I've screwed something up.
